Neither the mods nor the tracks mention which pairings should work, maybe with a couple exceptions. However, perhaps I don't know something about choosing the mods and matching them to tracks. The consistency of problems between mods, plus what I heard about the AI before, suggest that this is a fault with the tracks, and I just need to leaf through them until I gather a few good ones. Is there some trick that would make the AI run well? Or are these tracks made solely for multiplayer? I haven't tried all of the same tracks with other mods, but various attempts show exactly the same problems. Mostly, however, they just swerve randomly, running into the walls or off the track, colliding with each other and the player, generally getting in the way of others, and not doing any actual driving. On the rest, at best the AIs drive too slowly even at high strength settings, and are easy to overtake despite my noob skills with dirt ovals. So far, with ‘321 Bandit Sprint Cars’, out of 48 tracks that I've tried, the AI can be said to drive properly well on three. And I almost completely fail to get any semblance of decent racing with the AI. I installed several highly-rated dirt-oval mods from RFC, a few tracks from RFC (that were still available) and a couple track packs from the TrippTeam server.
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